

Whichever boss you happen to stun via the Fierce Guardian, bombard it with its corresponding elemental weakness, and then focus on a single target until another one charges in, rinse, and repeat.

From here, we suggest singling one out at a time and punishing any of them that charges with Kisara's Boost Attack, Fierce Guardian, to stun them. We recommend equipping all of your party members with Artes of the above elements ( Dark, Water, and Light). Next, let's get a strategy in place for dealing with these three nightmares at once. Dulneiys (Purple): Weak to Light, Resistant to Dark.Vasneiys (Red): Weak to Water, Resistant to Fire.Maleiys (Yellow): Weak to Dark, Resistant to Light.Unfortunately, as touched upon earlier, this is a double-sided sword and is excellent news for your most-used characters, but it makes the weapon less than ideal for ones you have neglected over the course of the game.įirst, let's go over each of the bosses' elemental weaknesses: So, if Alphen was your party's leader the entire time and picked up 2,500 kills, his Nebilim will have +2,500 across all of its stats, making it the best weapon at his disposal by a mile. But that's the thing, these weapons have incredible potential but can fall short even when compared to some of the most common pieces of gear in the game due to the Devil's Arms scaling 1:1 with its user's kill count.įor example, if your party primarily consisted of Alphen, Shionne, Rinwell, and Law throughout most of your playthrough, their Devil's Arm will be substantially stronger than Dohalim's or Kisara's. Not only are the Devil's Arm weapons some of the coolest looking weapons in the game, but they are also the most unique and offer the most potential out of any other piece of equipment in Tales of Arise.
